Now,Watch Officetel: Lover Friend Online Android users can complain about the always-online requirement as well.
Super Mario Run, Nintendo's first real foray into mobile gaming, will finally make its way to Android devices in March 2017. This follows the game's Dec. 15, 2016 launch on iOS.
SEE ALSO: 'Super Mario Run' remake brings parkour to the Mushroom KingdomThe iOS version of the game was relatively well-received, though it drew criticism for its always-online requirement and minimal amount of no-cost play before a $10 buy-in was required. The Android release -- which already has a Google Play store page -- appears to be identical.
Super Mario Runinjects the side-scrolling jumping-and-coin collecting of Nintendo's beloved series with the gameplay trappings of the more mobile-friendly "endless runner" genre. Mario constantly runs from left to right, with players tapping and swiping the screen to avoid obstacles and cross deadly drops.
The first "world" in the game -- meaning levels 1-1, 1-2, and 1-3 -- are completely free, as is 30 seconds of the first boss castle, level 1-4. You can play as much as you like within those constraints, but progressing any further requires a purchase.
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Super Mario Runis technically Nintendo's second mobile release. Miitomo -- which is functionally a Nintendo-themed social network -- launched in March 2016, and was the company's first mobile effort.
Up next for Nintendo is Fire Emblem Heroes, a free-to-play tactical strategy game based on the long-running RPG series. That game, which launches on Feb. 2, will technically be Nintendo's first for Android, with Super Mario Runfollowing a month later.
There isn't a specific launch date yet for the Android version of Run, but you can sign up for notifications on the game's store page.
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Topics Android Gaming Nintendo